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High Frontier 4 All (Kickstarter Edition)
30m - 240m
1 - 5 Players
Ages 14+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
50.00
€
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Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Athex
Played through with module 0, complex game with lots of moving parts. Assembling what feels like a makeshift rocket and attempting to fly it out to build a factory is very satisfying when it works. Definitely needs more plays though to get the full feel
AdalynIris
This is a game different to any other. Some people define it as a simulator. And it is true, but it is also a very good game, where you have to take decisions, events happen and you have to have strategic and tactic decisions to win the game. It is a very complex game because there are many small rules that you have to take into account. Once you learn it, it is intuitive and easy, but if you stop playing it for a few weeks you will have to learn it again from the beginning and this takes a lot effort. You have to be an experienced gamer in complex games in order to overcome the initial learning curve, in other case probably you will not like this game. If you want to learn about aerospace engineering, the rules include complex explanations about the foundations of the game. It is very luck-dependent and this is sometimes quite frustrating because you have to draw a dice every other turn and very often the related event destroy what you were building in the previous turns. However, this events are an important part of the game because you have to design your strategy based on those and change it when a disaster happens to your rocket. I play solo and I like it a lot. However, I think playing with people would be much better because when playing solo you loose auctions, negotiations and criminal actions, which are fun.
Blinko
Kickstarter COMPLETE SPACE EXPLORER ($89) As a COMPLETE SPACE EXPLORER backer you will receive - 1 copy of High Frontier 4 All - Core Box - 1 copy of the Module 1 - Terawatt & Futures - 1 copy of the Module 2 - Colonization including Module 0 - Politics if it unlocks as a stretch goal as well as all other stretch goals in the campaign. *shipping cost is added at the end of the campaign through the pledge manager (see shipping section for details)