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Flash Point: Fire Rescue – Dangerous Waters
Expansion of:
Flash Point: Fire Rescue
45m - 45m
2 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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autothrall
Two interesting and challenging maps which bring a few tweaks to bear, like the blast doors and the potential for them to get jammed with numerous explosions. That's all there really is to it, though, so it will best serve those that have played in the more conventional structures and want to face off against a boat or submarine.
Gemaskerde Muchacho
This is such a great expansion... Not the best rules to read, but if you finally get it, this game is great! I love the way you need to keep the fire out of the engine room... Great!
Corran Horn
Bulkheads are neat! And a cause for headaches, too! And having to keep the fire away from the engines doesn't make things easier. But the really interesting thing is the submarine board. Long, claustrophobic, only one entry point that can even be blocked off by fire, no way to get victims off board so you could still lose them after they've been rescued... Very hard, but great board.