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Flash Point: Fire Rescue – Dangerous Waters
Expansion of:
Flash Point: Fire Rescue
45m - 45m
2 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Davidsp145
First we died on the freighter as the crew quarters turned into a furnace and melted the hull, then we died underwater as successful firefighting and rescue in the bow came to naught when the engine room abruptly exploded into ruin.
godurmyall
My absolute favorite expansion! The BIG ship board can be really hard to beat . . . and yet because this game is so fun, I routinely try unsuccessfully and still enjoy it! The submarine is unique and fun. The lack of a "safe zone" (even the infirmary can catch on fire) is a fresh challenge. The sheer length of the board and the vast distance from one end to the other presents interesting challenges for movement and character selection as well. But man, that BIG ship board is a TON of challenging fun! Love it!
garry_rice
Fun expansion that adds a few more fire fighting effects to the game and changes the location to a ship and submarine, each of which add their own twist to the game. The submarine in particular is challenging with lower player counts as you have a long area to cover, and you have to watch the fire doesn't take out the rescued people as well.