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Fireball Island: Spider Springs
Expansion of:
Fireball Island: The Curse of Vul-Kar
30m - 60m
2 - 4 Players
Ages 7+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Action / Dexterity
Animals
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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kaneworld
The kids really enjoy it... and so do I! All around easy to learn, huge table presents and just fun for all ages.
mrtwopoints
Seems fun, but then you are so far away from the helipad that you'll probably lose the game if you invest time into it as a winning strategy.
joe canuck
Expand the island with another piece that comes out of the side... a piece that's loaded with valuable spiders than can launch if the fireball hits the spring and hurt you if they land on your space. It's a well planned expansion that isn't necessary but adds to the fun. PLUS: connects perfectly to expand the options MINUS: not essential but still fun