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Fireball Island: The Curse of Vul-Kar
45m - 60m
2 - 4 Players
Ages 7+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Action / Dexterity
56.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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BBBD77
Great Fun, Much better and improved than the Original, now mind you I have an 8 year old who I am playing this (along with 3 others ) so we play 5 man games, and we LOVE this always a laugh!!!
Aarontu
I own both the original Fireball Island and this new one. The old one was a roll-and-move race game with take-that cardplay, and while the new one modernized the gameplay mechanics, it manages to feel even more random than the original classic. The player tokens and souvenir cards make the new one feel more like a theme park inspired by the old one, and the set collection for victory points aspect of the game really take away the incentive to fight over the Heart of Vulkar, which now feels like a little optional side treasure that is only worth picking up if it isn't too far out of your way. Also, picking one out of 2 action cards a turn that dictate your move and when you can fireball people really feels like you have much less control than just rolling a die to move and collecting special cards that let you move players around or fireball people when you actually want to. And people fall down too easily on the flimsy board. I know remaking the same board that the original game had would be prohibitively expensive today, but the board quality is just not good enough for how it is supposed to be used in the game. It's kind of fun in the same way that watching a marble run is fun, but suffers from pointless "modernization" that tries to fix some of what made the original game fun.
AJFreeman
I prefer the original. This game seems to be trying to have its cake and eat it too. The impact of the fireballs is lost. Not enough consequences to being hit by one. The board is cool but not as epic and threatening looking as the 1986 version. It is still fun to play, but doesn't really seem to work as a kids game or an adult game as much as it wants to.