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Fireball Island: Spider Springs
Expansion of:
Fireball Island: The Curse of Vul-Kar
30m - 60m
2 - 4 Players
Ages 7+
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Action / Dexterity
Animals
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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CongratulatoryWisdom
The Spider Springs expansion adds very well to the base game, without causing a separation of players and player interaction which Crimson Cutlass suffers from. Ther extra cave choices make for less frustrating moves too, which is always nice!
joe canuck
Expand the island with another piece that comes out of the side... a piece that's loaded with valuable spiders than can launch if the fireball hits the spring and hurt you if they land on your space. It's a well planned expansion that isn't necessary but adds to the fun. PLUS: connects perfectly to expand the options MINUS: not essential but still fun
mvenezia
Spider Springs just makes Fireball Island that much better. It adds so much more chaos and variation to an already diverse and interesting game. Playing with every expansion is crazy and awesome. Just when I thought I couldn't love this game anymore, Spider Springs made me love it more.