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Cthulhu: Death May Die
90m - 120m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
80.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alcott80
The game is really fun, but it's a bit too simple (in three games my wife and I never lost) and the replayability is perhaps a bit limited. The quality of the materials and the setting are exceptional!
aaronlsmith1145
Easy to play and teach others to play. Kids (age 8 and 11) picked it up with minimal hand holding. Really dig the minis. Easier to get to the table with my casual board game friends than something with a longer commitment and campaign, and better than other more casual crawlers. I love how the game has a simple 2 act structure, but enough variety between scenarios to make it interesting to see how each one plays out.
Achire
12/22 - Three plays in, I'm loving this game. It feels challenging but not overwhelmingly so. Victories are close calls. Since your investigators get stronger as they go more insane, it creates an epic ark... you're strongest right before you die, so every one of your last moves becomes super high stakes - do you do a ton of damage to the elder god or do you lose your mind? I also love how this game causes these beautiful, cinematic moments. I don't really like dungeon crawlers at all, I normally hate a ton of luck, but this game is just incredible. It's all about taking measured risks and the excitement around the table during a big roll is just incredible. There's enough strategy that you know it's the guide to you winning/losing, but there's enough luck that your outcomes are never certain. Most importantly - it's very easy to teach and that's huge, as it allows me to play this with every gaming group I have. Only negative is the set-up can be a lot, but once several of you know the game, it gets a lot easier.