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Concordia: Gallia / Corsica
Expansion of:
Concordia
2 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Strategy
Ancient
Nautical
12.50
€
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Kickstarter – Gamefound
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ABigOleBoat
The Corsica map takes Concordia from a game I really want to skip at 2 players to a game I really want to play at 2 players. It also plays fantastically at 3. The Gallia map is a nice added bonus, but you should be coming here for Corsica.
EmpressGeek
PnP #90 (Corsica Only) [b]Rating based on - 3 plays, 2 player[/b] Concordia: Gallia / Corsica is an additional map pack for the resource management and city building game Concordia. I attempted the Corsica map only. The map is the smallest one produced to date and is the one recommended for 2 players. You get 20 cities, 8 provinces, and 2 coins pre-printed on the board that add to the coins generated for the Prefect action. Much ado was made about the various maps for Trains but having played many a game it turned out that the combinations of cards were where it's at not anything to do with the maps and their different configurations. For Concordia it's the same. I see a lot of flutter about how this or that map is the best for 2 players so, having been burned before, I wanted to try one out. I picked what is ostensibly the tightest map ever produced to see what our experience would be. We might as well have been playing on the Italia map. Let me tell you something about my gaming partner. He doesn't like conflict. That means that if he sees me going one way he will immediately go the opposite way. He was doing his own thing, I was doing my own thing based on the Minerva cards I was pursuing. We intersected only in a couple of cities and provinces. We intersected in only a couple of cities and provinces in Italia as well. *shrug* Meh... I think the interaction in this game (at least at a 2 player level) is from the way that players choose to deploy their cards in combination with the personalities that they hire. It's not like you can cut somebody off as you could in Ticket to Ride, and seeing as you can only build one house in a city anyway if your opponent really wanted to be there then they just do other things in the meantime until they can save up to plop a house down next to yours later in the game. So yes, you can try to make certain things more expensive but unless you're also pursuing your own goals you're just cutting off your nose to spite your face. Of the 8 times we played Concordia our scores didn't vary that wildly from the Italia map. It's something different to look at, but other than that I don't get the big deal about the smaller map. [b]Status: AXED[/b]
Angelbigfoot
Corsica is a nice little island that reminds me of Catan. On the other hand, Gallia has a unique mechanic that lets players choose where their starting sea colonist should begin at.