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Century: Spice Road
30m - 45m
2 - 5 Players
Ages 8+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Medieval
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adt977
Between this and Splendor, I choose this. We can play up to 5 player when Splendor only 4. More in depth strategy and doesn't make the gameplay really tense in a bad way.
Achire
Excellent gateway game or light game for more experienced gamers. Takes about five minutes to teach (perhaps less). Everyone picks up the game easily. I have now played it with both serious gamers who enjoyed it as a nice relaxing engine-builder and with people completely new to gaming, who had no trouble being competitive. The game length feels right: it's slow enough that it allows you to build a nice engine and use it, but fast enough that it ends before it overstays its welcome. Very happy with this game. Reminds me of splendor, but I think I like it better (although that might be because I've simply played splendor far too many times). One thing keeps it from being a ten: lackluster theme. There were so many more interesting themes possible that the spice trading theme seems like a missed opportunity. I tend to make up more exciting themes when playing with my group and we pretend to be trading something other than spices.
AaronDrakin
Spice Road is an engine builder all about cutting corners. Where you're trying to assemble all the best cards but also trying to eek out just the slightest lead over your opponents as you all race for the same things. Or you just say screw it and buy all the cheapest things in the hopes of ending the game before your opponent's magnum opus steamrolls you into the ground.