Castles of Mad King Ludwig : Secrets
Expansion of: Castles of Mad King LudwigCastles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
45m - 90m
1 - 4 Players
Ages 13+
connsm01
The extra tiles are a welcome and the 2x secret passages are fun to work with. I enjoy watching others use the moats and seeing them squirm at how constrained they get. I buy maybe 1 moat just to get that extra point per tile, but rarely do I complete it. The swans are just another set of points to get and I feel they become distracting if I try to focus on them. The swans are a thematic addition to the game because of Ludwig's obsession with them, so I enjoy them for theme. All in all, I prefer base castles, but this is fun to change the game up and adds some complexity.
alcatraz13
I really like the swan tokens, adds some new interesting strategies. The boarder tiles are great fun! The secret passages have fallen flat, as I rarely can find a good way to incorporate.
Cheesechick
After a few plays we've mixed this expansion out and are unlikely to mix it back in. It's not terrible, but with only one very good module, it's a pretty mixed bag: -Moats: These are great. An interesting touch that adds a bit of risk/reward to the game - they're extremely powerful but if you're going to go for them, you really need to commit. May use these still in the future. -Swans: I like that these add another thing to take into consideration when purchasing and ordering the tiles. It makes the tiles a bit harder to value, which is a good thing. This is the part that's most fiddly though, and since the game can already last awhile with AP players we're keeping these out for now. -Secret Passages: NOT a fan. These seem wildly unbalanced - they simply make Living Rooms too good. Even if you forbade their use on Living Rooms (which would be a crap way to solve the problem), you still wouldn't wind up with anything more strategically interesting. They simply inflate the scores for no real reason. In Suburbia, their equivalent at least has a cost associated with them. Just plain bad.