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Bunny Kingdom: In the Sky
Expansion of:
Bunny Kingdom
40m - 60m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Animals
Medieval
24.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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Cloudedpage
The tension in the game on the war for luxury resources while attempting nuts and bolts building vs diving deeper into parchments or treasures is thrown out here. Much more a game of chance, going from a pauper style game to a princely one. Also, the theme of semi-realistic, bunnies in a feudal medieval world with some technology is abandoned with rainbows, snowmen, and fairy floss now a part of a game that had previously been somewhat grounded. My playgroup adore the original, and continue to play it regularly. The expansion is likely never going to grace our tables again.
danperrault
So many strange choices. The new board is visually confusing. Standard iconography from then base game is not utilized. To find your spot on the board you have to count squares from 1 to 7. Not sure why they did not just write the number on the tile space on the board. It also added a lot of cardboard to the game so you are hunting out the little triangle tiles frequently. The five carrot city is a great idea and was a lot of fun More importantly though was the gameplay of the new board. I felt it added a lot of new special resources and you were at the whims of the cards to be able to connect them to your fief on the base board. Few card allow this but it was a very powerful ability. In our game the player that got the only rainbow card to come up beat the other players by 100 points. Overall I'd play it again and a few parts I would love to keep but it makes the base game a little worse.
GeneralHazel
The more players, the more unlikely to draw territory cards that connect. Thus, the author had to implement a mechanic to compensate for this. The solution was to upgrade the value of luxury resources including plenty of new cloud resources. This shifts the main objective from building fiefs with maximum number of resources and towers in the [url=https://boardgamegeek.com/boardgame/184921/bunny-kingdom]base game[/url] to just collecting as many as possible luxury/cloud resources (and corresponding scrolls) playing with the expansion. While the goal of the base game is hard to achieve for the random nature of card draws, it creates tension and feels satisfying if long awaited territories can be occupied. Now, just collecting resources from an oversupply does not feel that rewarding. In my opinion, the expansion tries it's best to implement a fifth player but for the cost of the most fun and satisfying part of the game: building great fiefs.