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Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. To win, you have to share your attention and your devotion between two castles.
45m - 60m
2 - 5+ Players
Ages 10+
ajewo
Tile drafting and tile laying game where each two adjacent players try to semi-cooperatively build a castle together. Each player builds two castles, but the player only scores the castle with the least points at the end of the game. + Artwork + Components and insert + Theme: players create (fun) mad castles + Outdoor tiles have to be on the top of the grid, basement tiles have to be on the bottom of the grid + Semi-cooperative castle building and scoring between each adjacent player (players can discuss and consult each other) + Puzzly tile laying (lot of different spatial scoring conditions) + Replayability: a lot of different tiles and scoring goals + Dynamic scoring which evolves during the game depending on the placed tiles + Personal scoring goal cards add another scoring layer + Special tile bonus for 3 or 5 tiles of the same type + Set-collection for symbols on tiles + Supports high player counts and scales well + Player aid # Tray insert (requires to be sorted when tearing the game down) # Castle grid can be in any shape, no restricions # No score board - Tiny symboles (small tiles) - Scoring takes a while because each tile has to be evaluated - Analysis paralysis may be a problem when a player compares all tiles in hand and on both sides Similar games: * Between Two Cities (quicker playing time, simpler tile laying conditions, less puzzly) * Among the Stars (tile drafting, tile laying, no semi-cooperative, a lot of expansions)
ader314
January 2023 - 6 - 5 plays + Tile drafting game loosely based on a favorite of ours (Castles of Mad King Ludwig). + Two player variant in the expansion rules where each player builds their own castle and gives a tile to the other is better than the original rules. Much more player interaction giving tiles that will least benefit your opponent. Preferred way to play. - Lower player counts there are a lot of tiles that aren't in play, can really affect room bonuses since we've had games where 3 of a room type don't even come out at all. - Doesn't give the same feeling playing as Castles of Mad King Ludwig does, maybe since all tiles are the same shape it doesn't feel like making a castle unfortunately. Honestly don't really care what the room names are in this one which loses a lot of the fun.
aircastle
A very nice mash-up of two really good games. Stonemaier Games rarely put out anything that's isn't excellent.