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Attack on Titan: Deck-Building Game
60m - 90m
1 - 5 Players
Ages 15+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Horror
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Fausticus1
A very thematic cooperative deck-building game. Looks to be quite difficult to beat on the first plays, which is a good thing because it invites replays. I don't know how the replayability will be as you go through the same deck each game, but for now it is a very exciting game. Love the art and theme, but the cards look like they might show wear pretty soon.
FlamezOfGamez
Did the Titan-killing cards come out? Nope? Okay, you lose, try again next time. Edit: This game has some mixed up priorities in its design, including an overreliance on getting the best of the best cards, and mechanics that actively punishes you the more players there are, and the solo mode can become quite easy. Truthfully, the appropriate solution is use the included variants to make the game easier or harder, but it really doesn't feel good to intentionally make the game easier for yourself. It would feel better if the default difficulty was just better to start. Additionally, I think DC Deck-Building Game: Rebirth's Assist cards offer a more intuitive solution to creating cards that can help out other players with defeating a large threat. Just play your cards on their turn, simple as that. But despite all that, I can still say that I actually do enjoy this game. It's a pleasant solo experience, and its high difficulty and sometimes close finishes actually do improve my opinion on the game, when other Cerberus Deck-Building Games don't always offer a challenge. And even losing games can feel fun, just as you act out a desperate and hopeless struggle, making your victorious games feel all the more satisfying. Just don't play it with 4-5 players.
bbhalla
Initial Impression: I have limited knowledge of the IP that this deckbuilding game is based on but from what I experienced in my first plays, the game evokes the theme fairly well. Based on my limited experience, this game is particularly brutal if the team does not coordinate immediately to take down arch-titans. The game uses a spacial element that I found interesting, with thrust being used to move your character to different battlefields in order to interact. Power is the main resource and can be used to buy cards as well as defeat titans. Our first few plays resulted in dismal failure as we came to grips with balancing the need to acquire gear/allies and defending our walls from the titan threat. I'd love to experience more plays in order to see if the game balances well with different numbers of players.