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Anachrony: Classic Expansion
Expansion of:
Anachrony: Classic Expansion
60m - 120m
1 - 4 Players
Ages 15+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Game Mats
Bags
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Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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Honey8096
Only try the “THE PIONEERS OF NEW EARTH” & “GUARDIANS OF THE COUNCIL” modules. The reward for “THE PIONEERS OF NEW EARTH” seems to be much more tempting than other routes. “GUARDIANS OF THE COUNCIL” though, seems quite unnecessary.
VikingBurger
A három modulból még csak az exopáncélokat tuningolót próbáltuk. Ott bár a szerencsén múlik, hogy milyen kalandot húzol, de ez szerintem tematikus egy ismeretlen világ felvedezésekor. Jó végre gyakrabban használni a tudományos tokeneket, eddig eléggé lógtak a levegőben. Játékok száma a logolás megkezdése előtt előtt: 1
Themonk21
The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony. This module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council?s favour to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. The game box comes with six highly detailed, 55 mm tall Guardian miniatures. In the Pioneers of New Earth module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw. The Doomsday module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it ? but the game is still won individually, so be careful with the cooperation!