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Adventure Tactics: Domianne’s Tower (Kickstarter – Base Game and Expansion! Pledge)
45m - 90m
1 - 5 Players
Ages 10+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Miniatures
127.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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funkboyg
Awesome levelling system. Basically final fantasy tactics the board game. Lots of fun to play with varied enemies and bosses
corac
Tried this game on TTS and liked it. Just got my physical copy and it's great. Played with my 7 year old son. He is absolutely loving it. The level up system is great. My son and I are both excited to keep building our characters
AgentMeat
Great Character creation, but that is the only great thing. All the other stuff is a mixed bag: some fun bosses, some down right frustrating, weak ending, non- existent story for better or for worse, some light choose-your-own-adventure-elements, which are fun but for my taste too sparsely used and awful rules, this includes how the rulebook is written but also the boss encounters ( missing rules, poor lay-out, referencing things that were part of the first edition despite beeing the second edition rulebook, ambigious or unclear boss behaviour, etc. ) To tally things up: For most of the time I had fun despite the things that hampered it, but it is still very hard to overlook the flaws during play. Especially knowing that I own the second edition, which should be a much more refined version