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Adventure Tactics: Domianne’s Tower (Kickstarter – Call to Adventure Pledge + Alchemy Enemy Pack)
45m - 90m
1 - 5 Players
Ages 10+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Miniatures
272.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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brainpuddle
This is a generally fun, straightforward (?) dungeon crawl campaign where the most rewarding aspect comes from leveling up. Like many deck builders you start off rather simple (and weak) but as you grow you open new classes and choices (thus some replay-ability) that advance and enhance your character in terrific ways. The game adapts to player counts (though somewhat strangely: 3 player games cost you valuable loot and sometimes having 4 players will have you facing enemies intended for 5!). It plays pretty quickly...but with a caveat: some of the middle scenarios are just frustratingly hard to beat. The game has you "fail forward" (leveling up and moving on without all the bonuses of a victory) and this can leave you without necessary experience (and items) that would make later scenarios easier/more enjoyable. A tough call: we like it, but we just don't love it.
CFISTEW
Here is my take on my fav tabletop genre. Dungeon crawl RPGs work best when the mechanics focus on the players instead of combat or story. Not saying combat or story doesn’t matter. Because it does just as a priority characters should be absolutely first. Leveling, gear, items, abilities all need to be solid then combat and story can follow and you will have an excellent game. This game does that to an extent. It focuses heavily on the player first makes you feel strong. The leveling system is very innovative. It WILL be used in heavier systems I promise. The combat is light and the story is light. This game is great for me. But not for everyone. I’m someone who at my point in life I love dungeon crawls and my kids are just about old enough to play. This game is about as light of an dungeon crawl can get before I stop having fun. Then I can share this genre with my kids makes it amazing for me. Better story and more dynamic dungeon system would have pushed this higher but does it need to be the best? Nope. This sets out and accomplished everything it intended to do. Very fun. *after more play throughs this games combat system has proven to be very robust. How easy it is to set up and save. This has now become one of my favorite games. This game in retrospect is NOT a family weight game however it is beautiful in its simplicity. What a great game.
cmoe25027
It has some issues with component quality and a couple of other annoyances but man is it fun to play! The leveling is so addictive, the story is engaging and the gameplay is challenging so far. Excellent game.