Marvel Champions: The Card Game Core Set
2 - 5 Players
Meeple on Board Rating
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A deck building game that centers around tribes of squirrels harvesting acorns in preparation for winter.
Theme: The winter is fast approaching and with the cold and snow comes a lack of food. The leaves are beginning to fall from the trees and with them the acorns. All of this means that it is time for the squirrel tribes inhabiting the forest to begin gathering food for the winter. There is just one problem! There is only one oak tree left in the forest making the much coveted acorns a source of warfare. The squirrel tribes have gathered their forces and have even resorted to hiring other forest animals to help them squirrel away as many nuts for the winter as possible. Gathering acorns is easy; protecting them from bands of raiders sent out by the other squirrel tribes is a different story. In Forest Fighters you will hire forest animals to help your tribe of squirrels gather and protect acorns while stealing acorns from your opponents. Once all of the acorns have been gathered, the game ends and the player with the most acorns wins.
—description from the publisher
Players | 2 Players, 3 Players, 4 Players, 5 Players |
---|---|
Mechanics | Deck, Bag, and Pool Building |
Theme | Card Game |
Publisher | (Self-Published) |
Aarnandoff
I wanted to like this game. Its Marvel and a cooperative super hero game (and as a fan of Sentinels of the Multiverse, as you're likely to parse, that itself is a big draw). The game doesnt want me to like it. First the interior box is incredibly disappointing as the wells dont seem to want to actually hold upright cards and there are no dividers (I printed some from the files here on BGG if this game is still your fancy). So it puts me to work to even start to have sensible storage which is silly. Second, the deck building. I get the Aspects because it allows the heroes to have some different flavor from game to game and those are a nice addition. Having 5 characters with standard decks where you have to choose not to play one of those characters is kinda silly (hope someone in that team of 4 in the first game doesnt want to play she hulk after 2 of the most popular Marvel characters are picked!) Additionally the basic cards take even more Individuality from each hero as they serve to frustrate the ability to pull each characters personal cards that actually boost the hero. The basics could have easily been rolled into the aspects and there would be once less thing to deal with in the deckbuilsing. Cleanup is a nightmare if your the type of person who enjoys the deck building too because you have to separate everything every time you want to switch things up (probably a normal problem in deck building but that's why I dont play deckbuilders) The villian and scheme deck and the nemesis deck all bog down the card because there are now multiple things to have to be constantly checking and the deck could potentially bring out even more schemes to keep track of!
aeaswen
Really fun, relatively light, GREAT implementation of theme for a card game. Really impressed with that for sure.
alcofa
actually my fave card game in any aspect of my shelf. I LOVE Legendary and have tons of exps but MC its a blast. + Thor (7) + Cap America (9) + Dr Strange + Black Widow + War Machine + Ant Man (7) + Quicksilver (8) + Gambit (8) + Wolverine (7) + Angel (9) + Star Lord + Gamora + Drax + Nebula + Rise of the Red Skull (8) + Wrecking Crew (7) + Green Goblin + Sinister Motives + Mad Titan Shadow + The Once and Future kang + Mojomania + Mutant Agenda + Galaxy Most Wanted