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Marvel Champions: The Rise of Red Skull
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
40.50
€
30 day low:
In stock
Marvel Champions: The Rise of Red Skull quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dmiloc420
Still a great expansion, but could have been better. Hopefully FF is easing into Big Box expansions, and they'll get better.
cledoux
The greatness of this first big box instilled a lot of confidence in me around the long term viability of Marvel Champions. Take out Absorbing Man and every villain scenario is a banger.
AmassGames
Crossbones gives you peril! Close match, we may have lost if there was another turn [youtube=ykQZz4WHD94] https://youtu.be/ykQZz4WHD94