Marvel Champions: The Card Game Core Set
2 - 5 Players
Meeple on Board Rating
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A deck building game that centers around tribes of squirrels harvesting acorns in preparation for winter.
Theme: The winter is fast approaching and with the cold and snow comes a lack of food. The leaves are beginning to fall from the trees and with them the acorns. All of this means that it is time for the squirrel tribes inhabiting the forest to begin gathering food for the winter. There is just one problem! There is only one oak tree left in the forest making the much coveted acorns a source of warfare. The squirrel tribes have gathered their forces and have even resorted to hiring other forest animals to help them squirrel away as many nuts for the winter as possible. Gathering acorns is easy; protecting them from bands of raiders sent out by the other squirrel tribes is a different story. In Forest Fighters you will hire forest animals to help your tribe of squirrels gather and protect acorns while stealing acorns from your opponents. Once all of the acorns have been gathered, the game ends and the player with the most acorns wins.
—description from the publisher
Players | 2 Players, 3 Players, 4 Players, 5 Players |
---|---|
Mechanics | Deck, Bag, and Pool Building |
Theme | Card Game |
Publisher | (Self-Published) |
AbyssinianSon
This game does a lot of what I love in Arkham horror the card game and injects all the theme of the IP to make it feel right. In Arkham you constantly feel weak and that you have to hold off to pull off a chain of events or time a perfect attack to succeed. The focus is more on survival and adds to the ambiance of fear the game creates. Each effort is an incremental step towards your success. In marvel champions, you feel powerful. Every turn you are able to do something and it encourages you to do as much as you can on a turn. Each character plays in a way that feels exactly like what the characters powers allow them to do. Iron man is an almost ordinary human. So without his suit hes only mildly useful. So your main focus is on getting your suit ready so that you can fight. Spiderman's spidey senses allow him to prepare for an attach which you might be able to avoid (like in the comics) with the right draw or cards. The thematic implementation is world class and I can only slow clap for the designers of this game. Can't wait to see how great this game gets with more villains and characters. And most importantly with the story boxes yet to come. EDIT: After playing more expansions I haven't enjoyed the direction the game is going. AHLCG is the clear winner to me as I've only gotten more invested over time.
Agent Chi
[b]Expansions:[/b] [thing=363709][/thing] [thing=306430][/thing] [b]Hero Packs:[/b] [thing=315981][/thing] [thing=299049][/thing] [thing=289222][/thing] [thing=300878][/thing] [thing=291432][/thing] [thing=295782][/thing] [thing=369039][/thing] [b]Scenario Packs:[/b] [thing=288794][/thing] [thing=314028][/thing] [thing=294306][/thing]
Achire
Impression based on first play. Meh. I played black panther and my deck's strategy was so obvious that I felt it was playing the game for me. Few real choices. Coming from Arkham LCG, this has several shortcomings: almost no story, less of a feeling that you're actually working together, and a narrowed decision space. I was excited for this title as I like Marvel and I liked the idea of a non-campaign Arkham, but this pales in comparison.