Marvel Champions: The Card Game Core Set
2 - 5 Players
Meeple on Board Rating
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A deck building game that centers around tribes of squirrels harvesting acorns in preparation for winter.
Theme: The winter is fast approaching and with the cold and snow comes a lack of food. The leaves are beginning to fall from the trees and with them the acorns. All of this means that it is time for the squirrel tribes inhabiting the forest to begin gathering food for the winter. There is just one problem! There is only one oak tree left in the forest making the much coveted acorns a source of warfare. The squirrel tribes have gathered their forces and have even resorted to hiring other forest animals to help them squirrel away as many nuts for the winter as possible. Gathering acorns is easy; protecting them from bands of raiders sent out by the other squirrel tribes is a different story. In Forest Fighters you will hire forest animals to help your tribe of squirrels gather and protect acorns while stealing acorns from your opponents. Once all of the acorns have been gathered, the game ends and the player with the most acorns wins.
—description from the publisher
Players | 2 Players, 3 Players, 4 Players, 5 Players |
---|---|
Mechanics | Deck, Bag, and Pool Building |
Theme | Card Game |
Publisher | (Self-Published) |
Achire
Impression based on first play. Meh. I played black panther and my deck's strategy was so obvious that I felt it was playing the game for me. Few real choices. Coming from Arkham LCG, this has several shortcomings: almost no story, less of a feeling that you're actually working together, and a narrowed decision space. I was excited for this title as I like Marvel and I liked the idea of a non-campaign Arkham, but this pales in comparison.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game [size=16]❦ [/size] [b]Required Play Space[/b] // 22" x 20" [size=16]❦ [/size] [b]Setup Time[/b] // 5 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 15 Minutes :thumbsup: Learning what a deck can do differs from play to play, and can show new combinations with different villains. :thumbsup: There is a ton of content, yet the base game provides a solid experience without the need to buy everything. :thumbsup: Putting together interesting card combinations and chained abilities is a lot of fun from start to finish. :thumbsup: Each superhero features a core card set that is entirely unique, while the 4 aspects open up more possibilities. :thumbsup: Play time is typically very quick after a couple of learning games, leading to a lot of fun with back-to-back plays. :thumbsup: Building a deck can follow many paths, and ranges from pre-constructed ideas to entirely custom options. :thumbsdown: The reliance on luck is tempered by strategic decisions, but the luck of the draw can be quite frustrating at times. :thumbsdown: A deck that works well in one instance might be problematic against other villains and require major rebuilding. :thumbsdown: Only the flavor text and artwork create a bit of storyline, yet for the most part, there isn’t much of a narrative. :thumbsdown: Some of the minions can be extremely annoying to deal with, especially when they come out consistently. [url=https://gamewardbound.com/tag/marvel-champions-the-card-game/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
AbyssinianSon
This game does a lot of what I love in Arkham horror the card game and injects all the theme of the IP to make it feel right. In Arkham you constantly feel weak and that you have to hold off to pull off a chain of events or time a perfect attack to succeed. The focus is more on survival and adds to the ambiance of fear the game creates. Each effort is an incremental step towards your success. In marvel champions, you feel powerful. Every turn you are able to do something and it encourages you to do as much as you can on a turn. Each character plays in a way that feels exactly like what the characters powers allow them to do. Iron man is an almost ordinary human. So without his suit hes only mildly useful. So your main focus is on getting your suit ready so that you can fight. Spiderman's spidey senses allow him to prepare for an attach which you might be able to avoid (like in the comics) with the right draw or cards. The thematic implementation is world class and I can only slow clap for the designers of this game. Can't wait to see how great this game gets with more villains and characters. And most importantly with the story boxes yet to come. EDIT: After playing more expansions I haven't enjoyed the direction the game is going. AHLCG is the clear winner to me as I've only gotten more invested over time.