Marvel Champions: The Card Game Core Set
2 - 5 Players
Meeple on Board Rating
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A deck building game that centers around tribes of squirrels harvesting acorns in preparation for winter.
Theme: The winter is fast approaching and with the cold and snow comes a lack of food. The leaves are beginning to fall from the trees and with them the acorns. All of this means that it is time for the squirrel tribes inhabiting the forest to begin gathering food for the winter. There is just one problem! There is only one oak tree left in the forest making the much coveted acorns a source of warfare. The squirrel tribes have gathered their forces and have even resorted to hiring other forest animals to help them squirrel away as many nuts for the winter as possible. Gathering acorns is easy; protecting them from bands of raiders sent out by the other squirrel tribes is a different story. In Forest Fighters you will hire forest animals to help your tribe of squirrels gather and protect acorns while stealing acorns from your opponents. Once all of the acorns have been gathered, the game ends and the player with the most acorns wins.
—description from the publisher
Players | 2 Players, 3 Players, 4 Players, 5 Players |
---|---|
Mechanics | Deck, Bag, and Pool Building |
Theme | Card Game |
Publisher | (Self-Published) |
AHubbard1989
This one has gotten more play than any other game this year for me just because it's perfect for solo play and the steady stream of expansion material is pretty addictive. I wouldn't be surprised if this gets up to a 10 for me when they eventually get around to doing X-Men. Full disclosure; I definitely cheat at this game and I don't know how some people want this to be more difficult, since the difficulty feels more like it's cheap and manufactured than pretty much any other cooperative game I've played.
Agent Chi
[b]Expansions:[/b] [thing=363709][/thing] [thing=306430][/thing] [b]Hero Packs:[/b] [thing=315981][/thing] [thing=299049][/thing] [thing=289222][/thing] [thing=300878][/thing] [thing=291432][/thing] [thing=295782][/thing] [thing=369039][/thing] [b]Scenario Packs:[/b] [thing=288794][/thing] [thing=314028][/thing] [thing=294306][/thing]
Acward
Coming to this as a huge Marvel fan, being obsessed with Spider-Man since I was a kid, but being completely new to LCG's, I am very pleased. I've never played a game involving deck construction before, but this game makes it simple enough to understand and get started, with plenty in the core box to experiment with. The game does a great job of capturing the feel of playing an individual hero, with their unique strengths and quirks, against a thematic villain. In many ways, this comes across as an optimization puzzle, taking the available cards and abilities of your hero and making it work in the current context. Combined with art pulled straight from the comics, this is a great villain-punching ride for a Marvel fan. Diving into constructing my own decks has also been fun, with selecting specific cards based on the things I have learned about a given hero. Testing a constructed deck against multiple villains is very satisfying, and a successful deck can make you feel very strong. Each hero feels different, usually in appropriate ways. Iron Man, for example, is all about upgrades, becoming much more powerful depending on what tech you have out. Spider-Man is a good all-arounder, often dodging attacks and using his spider-sense to react to attacks. Captain Marvel combines energy blasts and strong hits with space technology. The alter-ego/hero mechanic is a surprisingly fun addition, with abilities and villains behaving differently depending on which form your character is currently in. For replayability, the core set has a great amount. I played 25 games before I bought any expansions, and even then I only bought more because I had a good opportunity to. There were still certain combinations in the core box that I hadn't tried yet.