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Imperial Settlers
45m - 90m
1 - 4 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
29.99
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamredwoods
1 play / 4 players LIKE: Lots of powers and combos to explore. Fun to plan out your production cycle. Cards graphics are well done. DISLIKE: Small text on cards, bleh! High conflict (eye-for-an-eye attacks) is a big minus, especially for the Japanese faction. Some downtime for the players who passed in the round. OVERALL: Felt a little bit like Nations, but I enjoy the player interaction in Nations better. In Imperial Settlers, I felt the razing to be too confrontational, "eye for an eye", which I cannot stand. Without that conflict, it is too hard to slow down leaders, making some combo engines ominously powerful. Not bad, but I'd rather play something else. Maybe a couple more plays would help.
Adam78
Font size and iconography are incredibly small and this immediately makes the game look a little amateurish, which is a shame because it's a fairly complex design. That's not to say that it's complex to play - the rules are extremely intuitive. There is a lot of attacking (with a variant ruleset to reduce this, which I think will be ignored by most players). The negative interaction is a downside for me, but I'm sure others will love it. This is straight-up resource-gathering/engine-building and there is nothing particularly innovative here, but it is done well.
2dTones
Was surprisingly disappointed with this one. Very solitaire. Buildings aren't very interesting; produce resources, or spend x to get y, or turn x into VP. Later turns are just a sprawling tree of resource juggling actions that gave me tunnel vision. Good solo game, because other players are basically redundant!