29.99€
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100pcBlade
The significant difference between the various factions make this game right up my street and the game play doesn't dissapoint. Best as 2 player
Achire
This game is a huge disappointment for me because it has the potential to be amazing. Great components, nice engine-building mechanics, elegant simple-to-grasp rules.. there is so much to like. Oh, and I wanted to love this game, but by the end of the second round of my 3-player game, I already knew the winner of the game - and it was all luck of the draw. We watched as that initial great draw was then compounded... and suddenly, a player who rarely ever wins our games came away with a runaway victory. We razed, but as he was playing barbarians, most of his buildings were faction buildings. Another player attacked to disable a building, with the one such card he drew. I drew no offensive cards, but I did make an effort to draft a card that would have increased his lead. And, despite playing Romans, I only drew a couple of production cards. Sadly, due to the way the game is designed, there is both a firm limit on draw opportunities (...we managed not to have a single card in the draft that gave those until the very last round) and very little opportunity to shift strategy. Certain decks demand certain play strategies and if you can't draw the cards, it's a disaster. Still, it was an enjoyable experience and I'm glad that player got a chance to win a game, but I can't see myself choosing to play this over engine-builders with better balance: Viticulture (with Tuscany), Roll for the Galaxy, Scythe... and so forth. I may reconsider if an expansion that fixes this issue comes out.
1 Family Meeple
EXPANSIONS Imperial Settlers: Why Can't We Be Friends Expansion Imperial Settlers: Aztecs Expansion Imperial Settlers: Atlanteans Expansion Imperial Settlers: Amazon Expansion Imperial Settlers: We Didn't Start The Fire Empire