UNDO: Cherry Blossom Festival
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Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information.
The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better!
UNDO: Cherry Blossom Festival, one of the first three UNDO titles, is set in Okayama, Japan in March 2000. A man in his sixties lies lifelessly on the floor of his living room, a broken wine glass and the photo of a young woman in a wheelchair next to him. The deceased wears an old-fashioned blue suit and has no visible injuries aside from a barely perceptible scar above the eye. In his jacket a telephone rings with the melody of "Moonlight Sonata" and on the table lie cherry blossom branches…
This title isn’t about solving a crime or catching a murderer. Instead, players must embrace their role as disembodied destiny weavers to go through the past of this man’s travel to prevent his death. Everyone who leaps through time carries a momentous decision that in the end will determine whether he lives or dies?
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 90m |
Designer | Lukas Zach, Michael Palm |
Mechanics | Cooperative Game, Storytelling |
Theme | Card Game, Deduction, Murder/Mystery, Adventure |
Publisher | dV Giochi, Ediciones MasQueOca, Gigamic, Hobby Japan, Lifestyle Boardgames Ltd, PaperGames (III), Swan Panasia Co., Ltd., White Goblin Games, Pegasus Spiele |
hiyou
死人が出たので、過去に干渉して未来を変える物語ゲーム。「街」が好きなので、好き。現在の物語を読んで、どの時期に行けばいいか判断してタイムリープ。そこでまた物語を読んで、選択肢を選ぶ。選択肢がどう影響したかはわからないんだけど、未来に良い影響があったかどうかだけはわかる。つまり、ダイバージェンスメーターのようなもの。この抽象化が画期的で、未来をどの程度変えられたかがポイント式で評価されるため、ゲームブックのようにたくさんのパラグラフを用意せずに、低コストでT•Pぼんが楽しめる。システムはソロプレイなので、1.2人がいいと思う。
m_coaster
Read 9 out of 12 cards and make decisions that are easy to make because there are hardly any tricks or moral dilemmas. All in all really disappointing.
grimmymail
Good story, but I find that the decisions I need to do are very random. I miss a little more hints in the actual story on what I should be doing next.