Mysterium
Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess well, the easier it will be to the catch the right culprit.
42m
2 - 5+ Players
Ages 10+
2018
Having good art doesn't make a game automatically similar to Dixit. They're not. They play Completely differently. Dixit offers rich creative freedom, Mysterium doesn't at all. Mysterium is like the voting part of Dixit without the storyteling. And that's okay. But here the similarity ends. Mysterium offers a strong cooperative feel, somehow perfectly mixed with the sense of individuality. "Yes, we all just won, but... did we? The three of Us voted correctly in the end, not you two! And from us, these two had the highest score on the track so they are the ultimate winners!" Obviously, all that really matters is that we all won, but the possibility of a victory within victory enriches the game and was implemented so seamlessly.
acolyte
What a unique and interesting game! Really enjoy this one. Have not played with clairvoyance tokens yet as I've found them to be unnecessarily complex for my groups.
Abdul
A few too many rules and fiddliness for what should be a light Dixit style experience. The core concept of a murder victim's ghost leaving picture card clues for the psychics is compelling, but I prefer the creativity encouraged by Dixit.