Escape Tales: Low Memory
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Escape Tales: Low Memory is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband’s autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.
The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price…
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What this new game brings to the line:
More cards with even more riddles!
Three stories, one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game.
Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
Content warning: suicide
Ages | 16+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 360m – 540m |
Designer | Bartosz Idzikowski, Jakub Caban |
Mechanics | Cooperative Game |
Theme | Card Game, Deduction, Puzzle, Science Fiction |
Publisher | Board&Dice, Delight, Fractal Juegos, KOSMOS, Lockme, Ludofy Creative, MS Edizioni, Pixie Games, Tcg Factory, White Goblin Games, Portal Games |
BadPritt
After playing the Tutorial and the 1st case: The riddles are fine even the ones in the tutorial. The story is ok, but nothing more which left me a bit disappointed. In the end it is just another chain of loosely connected puzzles.
Cervantez
Longer and harder than the first one in the series, which is great. But I liked the story and world building of Awakening better.
Akado
The puzzles were largely good, although some felt very arbitrary and anti-thematic, and the "story-based puzzle game" begs for comparisons to TIME Stories. In TIME Stories, the pictures of locations are meant to give hints as to the content (with some curveballs), but here, it felt like the locations had absolutely nothing to do with the content of those locations, and we just flipped coins to decide where to go. That's a huge miss, even if the story itself seemed very solid and good until the very end.