Escape Tales: Low Memory
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Escape Tales: Low Memory is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband’s autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.
The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price…
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What this new game brings to the line:
More cards with even more riddles!
Three stories, one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game.
Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
Content warning: suicide
Ages | 16+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 360m – 540m |
Designer | Bartosz Idzikowski, Jakub Caban |
Mechanics | Cooperative Game |
Theme | Card Game, Deduction, Puzzle, Science Fiction |
Publisher | Board&Dice, Delight, Fractal Juegos, KOSMOS, Lockme, Ludofy Creative, MS Edizioni, Pixie Games, Tcg Factory, White Goblin Games, Portal Games |
BadPritt
After playing the Tutorial and the 1st case: The riddles are fine even the ones in the tutorial. The story is ok, but nothing more which left me a bit disappointed. In the end it is just another chain of loosely connected puzzles.
2015Luebeck
Wow. This game was frustrating and disappointing. It basically consists of persistently staring at numbers and letters until the riddle is solved. The hints are either redundant or don't help at all. If you want to experience an evening packed with frustration and boredom, this would be the game of choice. The "app" is a joke, as it is a basic webpage with less functionality than any other competitors application. The storytelling is agonizing, a story that wants you to be invested and fails to deliver straight answers but reveals a plot that would fit into a book with 400 pages rather than three booklets with 30. This game tries so hard to be fancy when it is clearly not. Worst. Experience. This. Year.
Divelina
A very engaging story that makes you continue on. Has alternative tracks. The three stories from a different perspective join very well at the end. Most of the puzzles are interesting and not too hard. It's still good that it's possible to continue the game without solving the puzzle (with help from the app). Overall, a lot of fun. The only drawback for me was that it's not very clear how your individual story and decision at the end influences the ending in a logical way.