Escape Tales: Low Memory
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Escape Tales: Low Memory is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full, satisfying, narrative, and challenging experience is already here!
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband’s autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.
The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price…
In Escape Tales: Low Memory, players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!
What this new game brings to the line:
More cards with even more riddles!
Three stories, one plot: become three different characters and experience the main plot from three different perspectives to make the right call at the end of the game.
Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.
Content warning: suicide
Ages | 16+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 360m – 540m |
Designer | Bartosz Idzikowski, Jakub Caban |
Mechanics | Cooperative Game |
Theme | Card Game, Deduction, Puzzle, Science Fiction |
Publisher | Board&Dice, Delight, Fractal Juegos, KOSMOS, Lockme, Ludofy Creative, MS Edizioni, Pixie Games, Tcg Factory, White Goblin Games, Portal Games |
darthmoeder
A Minority Report inspired Choose Your Own Escape game that was surprisingly even better than the very good dark occult themed The Awakening. The Escape Tales series is great for anyone who loves untimed puzzle solving, interactive stories, and The X-Files. Just like when we played The Awakening, we ended up with a conclusion that was not a great outcome for our protagonist, however, it was a good ending for all of humanity. Maybe we will get the best ending next time, but until then, like a good book, Low Memory will wait on our shelf until the mood strikes to pick it up again. End of Game: P323 (03/22/24)
Divelina
A very engaging story that makes you continue on. Has alternative tracks. The three stories from a different perspective join very well at the end. Most of the puzzles are interesting and not too hard. It's still good that it's possible to continue the game without solving the puzzle (with help from the app). Overall, a lot of fun. The only drawback for me was that it's not very clear how your individual story and decision at the end influences the ending in a logical way.
GeorgW
I really like this series of games, they do a lot of things right. By using the app, you can try a few long-shots to get them out of your system and not get stuck. This means that the puzzles can be made more complex and with more far-fetched solutions. The puzzles are in general quite involved and requites some effort, which I really appreciate. The other part of the game is the story adventure. I liked the story, though quite weird, and I especially liked the chapter structure. I miss the more branched paths of Awakening and the darker story, but this one was also good. Another thing I miss from Awakening is environmental puzzles. Sure they're a bit cheesy, but as a result this game felt more like a series of puzzles than a narrative whole. The game and BGG says that it's a much longer game than Awakening, but it didn't feel like it. I definitely got my money's worth, don't get me wrong, but it's not a game you need to devote an entire weekend for. Each chapter took us about 2-2,5 hours, which felt about right. All in all, it easily has the hardest and most satisfying puzzles of its genre and the hint system and the way it doesn't punish you for taking guesses make even the more far-fetched puzzles fun.