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Disney Villainous
50m - 50m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
Movies / TV / Radio theme
Mythology
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AaronDrakin
A fun gimmick for any Disney fans out there but nowhere close to being an actual game I would buy and play on a regular basis.
alexgui2001
Le côté asymétrique est vraiment chouette et le thème Disney est omniprésent. Joué à deux et ça tourne très bien;)
ajewo
Card game with Disney's villains. Each player plays a villain and tries to achieve one's own personal win condition. Players try to fulfill their victory condition and keeping an eye on their opponent(s) and dealing them setbacks along the way. + Artwork (beautiful, clean) + Theme (Disney's villains and each one has a special deck of cards) + Components + Simple gameplay: move to a location and take the actions of that location (like in Scythe) + Order of playing the actions is another thing to think about (hand management) + Each player has a own win condition + Different villains with own thematic deck # Cards are allies, items, effects, conditions, and curses (take that) # Better with 3-4 players, more players will drag the game length # Luck of the draw # High potential for expansions # Some icons could have been more intuitive (need to be learnt) - Too much take that - Can turn the game into a tug-of-war with all players repeating the same actions over and over (especially with two players) - Some personal win conditions seem to be easier than others