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Disney Villainous
50m - 50m
2 - 5 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
Movies / TV / Radio theme
Mythology
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Achire
Surprisingly interesting & strategic with a heavy dose of theme. The villains are well-balanced and the gameplay is interesting. It would easily be a favorite except for one thing: it greatly overstayed its welcome - by at least an hour. We played 5 players - do not play with 5 players. Since the gameplay is so good and we were enjoying it so much before it went crazy-long (we ended up cheering when someone won), I am giving this game a 7 in the hopes that it will shine when played with 2-3 players. If it does, I'll raise the rating, if it doesn't, I'll drop it.
aggen
Theme for days on this one - and the theme works, makes sense, and creates some great variability for each player to play their own way.
agentpatman
Feels like it's fairly luck driven based on what you receive from the deck and in which order and there isn't a clear way to stop certain strategies of you opponents, but maybe that's the point. Feels like a race based on luck of the draw with a few set backs along the way. You are each independently operating your own story. The biggest drawback is that the characters dont interact with each other so you are not mixing and matching anything and certain characters will eventually become barred from certain players as you win too fast where it becomes unfun. Overall enjoyable light weight game. Second play through lasted about two hours which overstayed its welcome. The issue is the randomness again, we had to cycle through our decks multiple times and fated each other as much as possible so the by the time you got the first card you needed which was last in the deck and took care of some heroes you are pretty far in it. I like the game a lot but there's this cloud of something over it, maybe just the randomness, that takes away the excitement towards the end. Maybe it's who you are playing as well and how good they are at messing with your plans so you go through this very long process of cycling through your deck as fast as possible but that can still take a long time.