Their footsteps have shaken the earth for millions of years. Large, heavy and armored, but also small, agile and deadly, dinosaurs shaped their time from the top of the food chain. Today, another species dominates, it moves on two legs, builds huge colonies and shapes the landscape like no other species before. Evolutionary, however, every challenge is also an opportunity. Find your niches, face the new situation and become Darwin’s Choice.
Darwin’s Choice – Before and After is the expansion to Darwin’s Choice and requires the base game. The expansion brings over 240 new Animal Cards into play, with a focus on dinosaurs and prehistoric species. In addition, human-made events and territories set the focus of this expansion on the consequences towards nature and evolution created by humanity. The expansion fits seamlessly into the theme of the base game and creates a reference to today‘s environmental challenges. All artworks are again beautifully hand-drawn by the French artist Rozenn Grosjean, giving the game its very own style.
Since the team behind Darwin’s Choice cares for the environment, the expansion will once again be solely made out of sustainable wood and contain as little plastic as possible. In addition, both the base game and the expansion will be 100% carbon neutral.
Darwin’s Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and food availability. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.
Between the 3-4 eras played, conditions can change completely due to biome changes and event card effects. The task is now to adapt the successful animal species of the past eras to the conditions of the present, either through sophisticated mutations or smart migration to other biomes. However, you must always keep an eye on the animal species of the other players in order to anticipate their actions, because anyone who acts too quickly or imprudently might be unable to react at the decisive moment.
Darwin’s Choice is a strategic allocation game in which you must think carefully about how to use your cards. The large number of own possibilities and the ones of your opponent lead to a high variability, which makes thinking through each action and thinking ahead indispensable. The randomness caused by drawing cards (animal cards, biomes, event cards) requires flexibility and fast rescheduling. This results in each played game being completely different and thus guarantees a high replayability.
—description from the publisher
Nyom7
Unfortunately arrived mid lockdown so I've not had the opportunity to play it yet but I've had a look at it and I am looking forward to it. In all likelihood will probably end up playing it on TTS before I get the opportunity to play it IRL.
iiaen
The new rules added in the expansion were not liked by the group. They added in dinosaurs, but also humans. So you have like 250 millions years of evolution, which is fun, but they you play as if humans were involved throughout that time? They effect each era in the game? The games was kind of mixing themes poorly it seemed. That being said... you don't have to use the new rules at all. You can use the new animal cards with the old rules without any problem. The game was difficult enough without new rules to complicate things anyway. They unfortunately didn't fix the rules to the first one to clarify and to make it easier to understand like I'd hope they would. They also didn't add any components to make it easier to keep track of all the book keeping. :sigh: Oh well, it's not a bad game for non-professional game makers.
Old Slimy
More cards is always good, but gameplay changes are a little strange thematically. Expansion directs you to use the human cards throughout all eras - wouldn't recommend this. At the back of the rulebook game describes a 'history mode' which should be the only way I'd play this going forward. Gives a prehistoric-to-human arc that makes way more sense. Rulebook is still pretty messy, and I really wish that we would have gotten some streamlined rules regarding the base game as well. This game is really asking for house-ruled versions of alternative game setups. There's a better game in the box than described via the rulebook. Pro-tip: if you have the table space, try using cardstock as a backboard for species clusters. makes it so much easier to migrate animals around. Backed via kickstarter - Expansion box art is even better than base cut out to form bottom of base box.