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Chronicles of Crime: Welcome to Redview
Expansion of:
Chronicles of Crime
30m - 90m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
20.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Artibus
A great CoC game with a very exciting atmosphere for all of 80s fans (goonies, stranger things…) Unfortunately the story who looked VERY promising at the beginning sounds weird at the end…a major disappointment. Please test more next time.
Dognesium
A "Stranger Things" vibe gives this a pep boost compared to the original, but still suffering from technical issues.
felherc
Full series review: https://boardgamegeek.com/thread/2616396/article/37189856#37189856 Another great and thematic expansion with very well-written and satisfying cases. Relying on the small-town setting, there were interesting connections between the cases. However, the overarching narrative does not become apparent until the very end, and this made us wish these connections would have been featured more prominently. The new bare-bones RPG mechanics bring a little bit of ability matching, resource management, and uncertainty to the mix. In their current form they are mildly inconsequential, at best, and a little bit frustrating, at worst, and therefore might be the weakest of the series. This makes you wonder if stronger RPG mechanics would bring the game to another level or if they would distract from the mystery-solving essence...