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Carcassonne: Expansion 8 – Bridges, Castles and Bazaars
Expansion of:
Carcassonne
30m - 45m
2 - 5 Players
Ages 8+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Medieval
16.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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bro2
Castles are good, bridges seldomly used, bazaars never played because we don't like the bargaining phase.
Bombadillo
The simplicity and intuitiveness of Carcassonne make it the perfect game for both the hardcore and the casual gamers: the experienced may revel in its more sophisticated strategies while the unexperienced may understand and approach its basics in the space of a few minutes. Too bad not all of its expansions keep up with the original game and often just feel useless or, as this one does, clunky: as a matter of fact Bridges, Castles and Bazaars adds too many layers of complexity into a game whose first and only virtue is actually its simplicity.
bdeink
Castles are an okay addition. By decreasing the amount of cities at the end of the game, they help to limit the power of fields in the final scoring. Bridges, on the other hand, have the complete opposite effect. They make it much easier to connect fields, thereby increasing their power. The strategic decisions about where / when to place your bridges are very interesting. However, good bridge placement means that the game will likely be decided by who gets control of the (inevitabely) big, interconnected field in the end. This drastically changes the focus of the game, and arguably detracts from the overall experience. Bazaars are the least interesting part of this expansion. (though admittedly, I've only tried them with 2p).