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Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
Beschreibung
Eine mittelalterliche Landschaft mit Städten und Klöstern, Straßen und Wiesen. Mit Taktik und ihren Gefolgsleuten (Meeple) dehnen die Spieler in diesem raffinierten Legespiel ihren Einfluss auf die einzelnen Bereiche ständig aus. Und das mit wachsender Begeisterung!
Carcassonne ist ein Legespiel, bei dem die Spieler verdeckt Landschaftsplättchen ziehen und an die bestehende Landschaft passend anlegen müssen. Auf den Plättchen sind Städte, Straßen, Klöster und Grasland in verschiedenen Kombinationen dargestellt. Wenn dann das Plättchen passend angelegt wurde, darf der Spieler entscheiden, ob auf das gerade angelegte Plättchen ein Meeple als Ritter (in Stadt), Wegelagerer (auf Straße), Mönch (in Kloster) oder Bauer (auf Wiese) eingesetzt werden soll, vor allem wenn es vielleicht gerade der letzte ist…
Ages | 7+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 30m – 45m |
Designer | Klaus-Jürgen Wrede |
Mechanics | Area Majority / Influence, Map Addition, Tile Placement |
Theme | City Building, Territory Building, Medieval |
Publisher | 999 Games, Bard Centrum Gier, Bergsala Enigma, Brain Games, cutia.ro, Devir, Filosofia Éditions, Grow Jogos e Brinquedos, Hans im Glück, Ísöld ehf., Kaissa Chess & Games, Lautapelit.fi, Midgaard Games, MINDOK, Möbius Games, Monkey Time, NeoTroy Games, Nordic Games ehf, Paper Iyagi, Piatnik, Rio Grande Games, Schmidt Spiele, Smart Ltd, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Venice Connection, Ventura Games, Z-Man Games, Inc., Albi, Fantasmagoria, Giochi Uniti, Hobby World, Korea Boardgames co., Ltd. |
414448
Very good. Scales well. Fast paced. Would definitely play this over Ticket to Ride in family situations. Adding expansions tends to make the game less smoth and elegant, so be careful. So far I've enjoyed it the most with just one: the Phantom expansion is great! Go-to with non-gamers.
.JcK.
Light and simple, it's good as a gateway game and with the right mood (no deep thinking, just easy going tile placement) can be a pleasant filler once in a while. Quite simply, it never really caught my heart, wearing down quickly. The luck factor can be a problem, further exalted by a high number of players, but most of all its limited depth simply doesn't appeal my inner meeple, I suppose. And, of course, my overall feeling about this game is not even remotely biased by the fact that, the last time I played, a pretty lady heavily kicked my rear end twice in a row. RGG edition w/ River included. Tiles are sturdy and with a simple yet nice artwork, same goes for the scoreboard (large but going only to 50, not enough for a typical Carcassone game but also not a big problem, anyway). And then there are the meeples! Cute, highly symbolic for modern eurogaming, absolutely needed (and great) to keep yourself occupied during downtime.
AaronCRdz
Is a great fill, awesome if you are starting the hobby, or if you are waiting more players for your main game!