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Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
Beschreibung
Eine mittelalterliche Landschaft mit Städten und Klöstern, Straßen und Wiesen. Mit Taktik und ihren Gefolgsleuten (Meeple) dehnen die Spieler in diesem raffinierten Legespiel ihren Einfluss auf die einzelnen Bereiche ständig aus. Und das mit wachsender Begeisterung!
Carcassonne ist ein Legespiel, bei dem die Spieler verdeckt Landschaftsplättchen ziehen und an die bestehende Landschaft passend anlegen müssen. Auf den Plättchen sind Städte, Straßen, Klöster und Grasland in verschiedenen Kombinationen dargestellt. Wenn dann das Plättchen passend angelegt wurde, darf der Spieler entscheiden, ob auf das gerade angelegte Plättchen ein Meeple als Ritter (in Stadt), Wegelagerer (auf Straße), Mönch (in Kloster) oder Bauer (auf Wiese) eingesetzt werden soll, vor allem wenn es vielleicht gerade der letzte ist…
Ages | 7+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 30m – 45m |
Designer | Klaus-Jürgen Wrede |
Mechanics | Area Majority / Influence, Map Addition, Tile Placement |
Theme | City Building, Territory Building, Medieval |
Publisher | 999 Games, Bard Centrum Gier, Bergsala Enigma, Brain Games, cutia.ro, Devir, Filosofia Éditions, Grow Jogos e Brinquedos, Hans im Glück, Ísöld ehf., Kaissa Chess & Games, Lautapelit.fi, Midgaard Games, MINDOK, Möbius Games, Monkey Time, NeoTroy Games, Nordic Games ehf, Paper Iyagi, Piatnik, Rio Grande Games, Schmidt Spiele, Smart Ltd, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Venice Connection, Ventura Games, Z-Man Games, Inc., Albi, Fantasmagoria, Giochi Uniti, Hobby World, Korea Boardgames co., Ltd. |
2018
Scoring: the Game. I experienced it as a new gamer and even then it did little for me. Got repetitive after second playthrough. For the first half of the game you place tiles where appropriate, for the second half you count scores.
5ergion
Good game if played permanently with 3 tiles to keep some options open (a la Qin), otherwise it's too luck-dependent...
7hsgameclub
Notes from the perspective of a Middle School Game Club: A popular game club choice, but can be slightly overlong. Randomly removing some pieces at the beginning might be OK.