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T.I.M.E Stories: Madame
Expansion of:
T.I.M.E Stories
90m
2 - 4 Players
Ages 12+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Fantasy
19.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Akado
Despite all the bad reviews (which are justified), we still enjoyed playing this scenario. There were a lot of fun moments and trolling by the developers (some of which we called ahead of time), and it took a really long time to complete, but we still had fun. And that's the goal. I would not recommend this until all other scenarios are completed, and maybe not even then, but it was still comprised of elements that attracted me to TIME Stories and kept me playing and enjoying through the years.
costello
Although the play-through took 19 runs and 9 hours all the three players enjoyed the game till the end. I agree that the game has problems: there are few errors, several very vague clues and kind of random objective because of that. And meta ending is super-meh. But in overall the game is enjoyable. I personally liked it more then T.I.M.E Stories: Under the Mask which we rage-quit because of repetitiveness.
andy61
A scenario with one or two interesting ideas that became increasingly annoying as it required repeated runs with different characters and at some point became aimless until we stumbled on the ‘finale’ which was was a total letdown. There was no resolution of the overarching story; I don’t know if Space Cowboys are using that as a hook into the next series but I wouldn’t spend my money on it.