Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Co-op
Add to Wishlist
T.I.M.E Stories: Madame
Expansion of:
T.I.M.E Stories
90m
2 - 4 Players
Ages 12+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Fantasy
19.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
HiveGod
In the aftermath, it’s not just gore that drips from the strobing light fixtures, but disappointment—thick, congealed, industrial-strength let-down. We joined Time Patrol as bright-eyed cadets, and then bounced into innocent people’s lives like grenades, leaving too many waking to fire and shattered minds, blinking at the dead baby in their arms as SWAT kicked the door. Every famous murderer, it turns out, was just a time traveler’s Halloween costume. We burned them, we burned ourselves, we held the motherfucking timestream together. And all along the long, long way we met a greater enemy than ourselves, and resisted joining them; we came to suspect [I]we[/i] might be the bad guys our leaders warned us about, and despaired at not having flipped when we had the chance. One last mission—it’s always “one last mission”—where we figured we’d find out [I]once and for all[/i] what was what. We held weapons in reserve, gleaned bit by bit across gulfs of time, fudging the accounting data when we were read back into command, for this last day—because if we needed to nuke an AI and blow Bob’s head clean off we needed something stronger than harsh language. One last mission to tie all those wildly whipping plot threads—torn free and stinging across six real-time years, eight previous adventures, 45 sessions of play—together into the bludgeoning knot that would show us [I]why[/i] we inflicted so much suffering, to [I]make it all make sense[/i]. Thirteen harrowing runs later, we had our answer: [C]B E S U R E T O D R I N K Y O U R O V A L T I N E[/C]
bigmac33070
Ohhh boy, how bad this was. What a suck way to end this game. I will use spoilers so you won't know unless you want to: Spoiler (click to reveal) So, things I liked? More puzzles. I actually liked the King dancing puzzle and the labyrinth puzzle. That's all I liked. What didn't I like? Everything else: Random goals. You don't know what you're supposed to do until you essentially do it. I finished the game successfully and had NO idea that I was even close to finishing it. I flipped a card, had the right item and finished the game. Except for: The Epilogue: Ohhh god, what a waste. You need to have ALL of the cube cards from the other scenarios (I was missing the 2nd one from Under the Mask). Then you add up the lit squares and enter the code into the app. The big reveal? Try our next TIME Stories game. Ohhhh, no. Just no. The short runs. You only get 4 fucking T.U.'s per run!!!! There are ways to increase it in future runs (by acquiring certain items) but it was stupid. I had to use 11 runs to luck into the finish because of this. The different characters. You need to CONSTANTLY change characters and acquire new ones the whole adventure. This is what you are doing 95% of the time. Then, you have to know which ones to use in future runs with no advance knowledge. And, if you don't use the characters by the time they slide off the Codex spaces (4 runs), they get put back in the Item deck and you have to go find them again. I finally just kept them all in a pile and hoped I picked the right ones. PS: Find and use the Witch!!! SO awful. I will be selling my T.I.M.E. Stories collection and honestly I am ready to get rid of it. It quickly went from one of my favorite games to something I want to get rid of.
costello
Although the play-through took 19 runs and 9 hours all the three players enjoyed the game till the end. I agree that the game has problems: there are few errors, several very vague clues and kind of random objective because of that. And meta ending is super-meh. But in overall the game is enjoyable. I personally liked it more then T.I.M.E Stories: Under the Mask which we rage-quit because of repetitiveness.