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T.I.M.E Stories: Madame
Expansion of:
T.I.M.E Stories
90m
2 - 4 Players
Ages 12+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Fantasy
19.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bigmac33070
Ohhh boy, how bad this was. What a suck way to end this game. I will use spoilers so you won't know unless you want to: Spoiler (click to reveal) So, things I liked? More puzzles. I actually liked the King dancing puzzle and the labyrinth puzzle. That's all I liked. What didn't I like? Everything else: Random goals. You don't know what you're supposed to do until you essentially do it. I finished the game successfully and had NO idea that I was even close to finishing it. I flipped a card, had the right item and finished the game. Except for: The Epilogue: Ohhh god, what a waste. You need to have ALL of the cube cards from the other scenarios (I was missing the 2nd one from Under the Mask). Then you add up the lit squares and enter the code into the app. The big reveal? Try our next TIME Stories game. Ohhhh, no. Just no. The short runs. You only get 4 fucking T.U.'s per run!!!! There are ways to increase it in future runs (by acquiring certain items) but it was stupid. I had to use 11 runs to luck into the finish because of this. The different characters. You need to CONSTANTLY change characters and acquire new ones the whole adventure. This is what you are doing 95% of the time. Then, you have to know which ones to use in future runs with no advance knowledge. And, if you don't use the characters by the time they slide off the Codex spaces (4 runs), they get put back in the Item deck and you have to go find them again. I finally just kept them all in a pile and hoped I picked the right ones. PS: Find and use the Witch!!! SO awful. I will be selling my T.I.M.E. Stories collection and honestly I am ready to get rid of it. It quickly went from one of my favorite games to something I want to get rid of.
Candacis
The most awful Time Stories Experience ever. Do not play with 3 players, just take a 4th character card with you.
BassForever
Don’t play this crap, and if you do house rule the crap out of it. What my group did Triple the amount of time your given Never lose items or characters Able to swap characters when switching areas