You may also like…
Sale!
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
bigmac33070
I played through the latest set for T.I.M.E. Stories over 2 nights. It took me 6 runs to get through this massive set. Here are some of the things I enjoyed about it: This set has much less of the Groundhog day feel to it as you can save 3 items between runs. This lead to much less back tracking. The Sailing mechanism was handled very well. Drawing a random card when sailing was kind of fun. I did have to kill off some Allies and one my runs ended due to scurvy, but still enjoyable. Naval Combat was a fun change to basic combat. Upgrading your ship is essential not only for the random fights but for the big bad combat near the end of the scenario. I got the 25 gold ship early on and it helped a lot. The various decks for each island were a neat twist. Each had it's own kind of feel to it. There was a good balance between combat and puzzle solving. I was lucky enough to search a completely random spot that gave me a clue for the final scene (which path to take). The puzzle with the symbols was also pretty fun (the one that gives the coordinates for the hideout). Agent assisting was AMAZING!!! You can add the relevant statistic of another Agent in the same spot to your roll as extra successes. This was great in Combat and in many of the Dexterity checks in the game. So, another great time for this game. I was about ready to give up after Estrella Drive, but this one has got me interested in the finale of this iteration of the game, the Madame scenario. I will probably end up selling everything for the game after doing that one but it really has been a great ride.
dliwespf
I love the T.I.M.E stories series - but this one made me angry. Maybe a part of it was bad luck. Like anytime it looked like we really got the game going and made some progress - we got dragged into a sea fight we knew we couldn't win and got sunk, ending the trip and making us start over. This happened three times, on the first trip we actually ran out of time. Additionally: I died four times. Maybe not all deaths can be blamed on the game but instead have do be blamed on me, and maybe this is somewhat to be expected from a pirate scenario. But this was so frustrating. Drawing a card, that basically says: "Sorry, you're dead" despite being on full health before us just annoying. After playing all previous scenarios and only dying once or twice in total, I had not expected this. And finally on the mechanics (SPOILERS AHEAD!): This is a pirate scenario, so why don't you make us steal a boat, capture a ship and do pirate stuff? Why is this basically an economics simulator, where you have to find the Rum island (we finally did on our third trip), drag the barrels from the cellar on board (time consuming, the more time you waste here, the more barrels you can haul), ship the barrels to another habour, sell them in order to be able to buy a boat and hire mates? When we finally were able to do that we had already restarted the game thrice and lost all ambition to keep playing. I'm sorry, there seem to be quite a bunch of people out there that like this scenario - but I don't. I loved its predecessor "Estrella Drive"; I think it's the best one in the series (haven't played "Madame" yet), and was quite excited about this one - but in the end left disappointed.
andersed
This scenario was weaksauce. Its nothing but a simple adventure game scenario that doesn't fit the time stories mechanics. Instead the time stories syste gets in the way of the "adventure". The "ethical" player "choices" are dumb and ultimately meaningless and uninspiring. There are also a lot of translation issues.