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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
fsnam
Some fun moments but some bad translation, how many bad translations are they going to do for this game before they spend a few buck or enlist rabid fans to double check things. I liked the game but it had a big flaw that if you didn't choose a path they thought you should you where in for a frustrating time. Loved the ship mechanics but wish we had more chances to use it.
CarlosSpicyweener
-sold- Well well well... Cool setting, nice design ideas... but... The more expansions I play the more I cool down on T.I.M.E Stories. First of all the release cycle is slow. We are far away from the the initial 3 per year. This is just too slow. Especially with the meta story between the scenarios. You can't remember the little stuff that you learn months later... so it just is a "different scenario each time" game. The second thing is that the scenarios show that ideas are too ambitious. They want to pack so much into each scenario but this results in a game of too many repetitions. You are doing several runs just to optimize your flow so that you can manage to win. This is ok but not if you do this every scenario and then for 2-3 tries AFTER you figured out what to do... No, you need to spend another hour to just do everything in the correct order that you make it in time. I'm sorry T.I.M.E Stories but you did so well in the beginning.
dliwespf
I love the T.I.M.E stories series - but this one made me angry. Maybe a part of it was bad luck. Like anytime it looked like we really got the game going and made some progress - we got dragged into a sea fight we knew we couldn't win and got sunk, ending the trip and making us start over. This happened three times, on the first trip we actually ran out of time. Additionally: I died four times. Maybe not all deaths can be blamed on the game but instead have do be blamed on me, and maybe this is somewhat to be expected from a pirate scenario. But this was so frustrating. Drawing a card, that basically says: "Sorry, you're dead" despite being on full health before us just annoying. After playing all previous scenarios and only dying once or twice in total, I had not expected this. And finally on the mechanics (SPOILERS AHEAD!): This is a pirate scenario, so why don't you make us steal a boat, capture a ship and do pirate stuff? Why is this basically an economics simulator, where you have to find the Rum island (we finally did on our third trip), drag the barrels from the cellar on board (time consuming, the more time you waste here, the more barrels you can haul), ship the barrels to another habour, sell them in order to be able to buy a boat and hire mates? When we finally were able to do that we had already restarted the game thrice and lost all ambition to keep playing. I'm sorry, there seem to be quite a bunch of people out there that like this scenario - but I don't. I loved its predecessor "Estrella Drive"; I think it's the best one in the series (haven't played "Madame" yet), and was quite excited about this one - but in the end left disappointed.