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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
BDB13
Un jeu un peu trop répétitif, avec des ennemis trop puissants, une part de hasard dans le lancer de dés et la pioche des cartes beaucoup trop importante. L’étalage permanent des cartes à l’ouverture des lieux lorsqu’il s’agit de refaire des Runs est beaucoup trop fastidieux pour que l’on ait envie de suivre l’ensemble des règles. À la fin, on décide de faire le run en négatif et de perdre cinq unités de temps si le bateau coule.
Akado
This scenario felt most similar to Lumen Fidei, which I really enjoyed. This was a huge hit, despite some errors and annoyance with one of the puzzles and one of the locations. Decent choice of characters (although it felt like some were just bad), and I enjoyed the story and mystery, but felt some of the exploration felt unpolished and rushed, perhaps due to that [-]rumored "2.0 version" teased at Essen[/-] announced "Blue Cycle" version. While I was not as big of a fan of the way this (and Lumen Fidei) approached combat, I did enjoy the story and the character progression and the mechanics of this one. Even if it's just something else to manage, it was fun getting different ships!
andersed
This scenario was weaksauce. Its nothing but a simple adventure game scenario that doesn't fit the time stories mechanics. Instead the time stories syste gets in the way of the "adventure". The "ethical" player "choices" are dumb and ultimately meaningless and uninspiring. There are also a lot of translation issues.