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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
CoyoteStarrk88
I feel like this concept's charm fades away with time. This wasn't bad at all just didn't give the "I cannot wait for the next scenario" feeling that previously was there. I cannot point on a single thing on why would this story stands out of the others. We've seen better art, more charming atmosphere, and better puzzles. The big new thing here -the naval combat- is quite boring. Drawing "At Sea" cards were exiting at 1st but got uninteresting.
Cogliostro
Sehr schöne Story mit demf reien Fahren der Boote. Die Kämpfe waren durch die Unterstützung auch schaffbar. Der Seekampf war ähnlich spannend.
Chris Schreiber
FAVORITES Asylum (changed our expectations for gaming) Marcy Case (such an exhilarating experience) ESSENTIAL Prophecy of Dragons (so fun and imaginative) Brotherhood of the Coast (captured us completely) SOLID Lumen Fidei (had a blast!) PRETTY GOOD Endurance (opening conceit was cool) Behind the Mask (great until lackluster ending)