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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
DaGreenMachine
An ok scenario. Kind of cool story but exposes the weaknesses of the time stories formula. Combats are overturned and random negative encounters are abound in sailing especially. We cheated gratuitously to get through it in a reasonable time frame and I would never try to play through it without cheating.
Djaian
Probably the best module so far, thanks to the mechanic that avoid "the Groundhog Day" effect (basically you can choose where you want to start freely and you can keep some stuff from run to run).
andersed
This scenario was weaksauce. Its nothing but a simple adventure game scenario that doesn't fit the time stories mechanics. Instead the time stories syste gets in the way of the "adventure". The "ethical" player "choices" are dumb and ultimately meaningless and uninspiring. There are also a lot of translation issues.