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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
Cogliostro
Sehr schöne Story mit demf reien Fahren der Boote. Die Kämpfe waren durch die Unterstützung auch schaffbar. Der Seekampf war ähnlich spannend.
Chris Schreiber
FAVORITES Asylum (changed our expectations for gaming) Marcy Case (such an exhilarating experience) ESSENTIAL Prophecy of Dragons (so fun and imaginative) Brotherhood of the Coast (captured us completely) SOLID Lumen Fidei (had a blast!) PRETTY GOOD Endurance (opening conceit was cool) Behind the Mask (great until lackluster ending)
alexlauth
A very extensive and long case with a touch of open world. Getting to the positive end is not that easy. However, I do not understand the agency's inhumane mission. That really bothered me about the story. Unfortunately, all the cross-references via qr code and archive numbers that you get at the end of the game don't work. the online content is not maintained, which is very annoying. I want to know how the story proceed. so you are left alone with open questions. frustrating. anyway... in my opinion it was the best case of the white series.