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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
fsnam
Some fun moments but some bad translation, how many bad translations are they going to do for this game before they spend a few buck or enlist rabid fans to double check things. I liked the game but it had a big flaw that if you didn't choose a path they thought you should you where in for a frustrating time. Loved the ship mechanics but wish we had more chances to use it.
alphasyndrome
Fun pirate theme, but some mechanics were unclear. And it was long! We were not expecting a 3h thing for this one!
alexlauth
A very extensive and long case with a touch of open world. Getting to the positive end is not that easy. However, I do not understand the agency's inhumane mission. That really bothered me about the story. Unfortunately, all the cross-references via qr code and archive numbers that you get at the end of the game don't work. the online content is not maintained, which is very annoying. I want to know how the story proceed. so you are left alone with open questions. frustrating. anyway... in my opinion it was the best case of the white series.