You may also like…
Sale!
Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
Engoduun
One of the best expansions yet! Be warned, though, that if you have not played many modules you should at least have played "Dragon Prophecy", "Lumen Fidei", and "The Endurance Expedition" before this to get the most out of the story. There are so many new story lines and new infos in this expansion which you might easily miss. The meta plot gets a dramatic boost as well, plus it felt like cruising around in the Monkey Island setting somehow. Pretty awesome! We discussed a LOT during and after this expansion, even more so than with the others, so the authors must have made something right. Looking forward to the future modules to come. Addendum: there is one puzzle which has a slight design flaw regarding its graphical presentation in the game. We all missed a pivotal clue due to sloppy design/printing, although we did solve it via another route in the end. It still left a little scar. The intended solution itself was great.
dliwespf
I love the T.I.M.E stories series - but this one made me angry. Maybe a part of it was bad luck. Like anytime it looked like we really got the game going and made some progress - we got dragged into a sea fight we knew we couldn't win and got sunk, ending the trip and making us start over. This happened three times, on the first trip we actually ran out of time. Additionally: I died four times. Maybe not all deaths can be blamed on the game but instead have do be blamed on me, and maybe this is somewhat to be expected from a pirate scenario. But this was so frustrating. Drawing a card, that basically says: "Sorry, you're dead" despite being on full health before us just annoying. After playing all previous scenarios and only dying once or twice in total, I had not expected this. And finally on the mechanics (SPOILERS AHEAD!): This is a pirate scenario, so why don't you make us steal a boat, capture a ship and do pirate stuff? Why is this basically an economics simulator, where you have to find the Rum island (we finally did on our third trip), drag the barrels from the cellar on board (time consuming, the more time you waste here, the more barrels you can haul), ship the barrels to another habour, sell them in order to be able to buy a boat and hire mates? When we finally were able to do that we had already restarted the game thrice and lost all ambition to keep playing. I'm sorry, there seem to be quite a bunch of people out there that like this scenario - but I don't. I loved its predecessor "Estrella Drive"; I think it's the best one in the series (haven't played "Madame" yet), and was quite excited about this one - but in the end left disappointed.
b91611007
作為系列作倒數第二擴 本作我覺得是優缺點都很明顯 大概花了8.5小時才通關(4人) 優點: 1. 本作劇情與主劇情有互動: 這次以往各擴裡不起眼的T.I.M.E. agency主劇情在本作開始浮現, 原來這個遊戲是有主線劇情的呀! 不就是一個可惡的Bob主管一直派大家出去死(x)執行任務(o)嗎? (然後主線劇情會收在最後的一擴「夫人」(但聽說是收得不好) 2.劇情不錯 有糾結,選錯了就game over;自由度很高,算得上有三個路線;打完我們才發現有一個地圖支線完全沒去(大概十張牌沒看) 3.美術依舊很好 4.多了一個海戰系統,很有特色;而且跟劇情道具的連動很密切 5.結局:依玩家們走的路線和抉擇分成四個:關鍵性成功,普通成功,普通失敗(時間到),關鍵性失敗 缺點: 1.謎題很少而且不難: 有重要的提示不要錯過。我們團是先用一個蝦掰出來的理由猜對了主謎題(這樣也能中?),還好我後來有解出來背後的原理,感覺上解主謎題需要半小時(信仰之光的謎題就難上一大截) 2.武器太少:本作很注重戰鬥,但我覺得給角色用的武器太少,道具也不算多;導致戰鬥難度較高。 3.角色太少(6位)而且差異度太小;我覺得至少要作出8人 4.有即死牌的設計;這一點我覺得很爛,連個檢定都沒有就宣佈角色死亡