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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
andy61
One of the better recent modules for TIME Stories. No real puzzles, which are my favourite elements, but some interesting ideas nonetheless.
Chris Schreiber
FAVORITES Asylum (changed our expectations for gaming) Marcy Case (such an exhilarating experience) ESSENTIAL Prophecy of Dragons (so fun and imaginative) Brotherhood of the Coast (captured us completely) SOLID Lumen Fidei (had a blast!) PRETTY GOOD Endurance (opening conceit was cool) Behind the Mask (great until lackluster ending)
Akado
This scenario felt most similar to Lumen Fidei, which I really enjoyed. This was a huge hit, despite some errors and annoyance with one of the puzzles and one of the locations. Decent choice of characters (although it felt like some were just bad), and I enjoyed the story and mystery, but felt some of the exploration felt unpolished and rushed, perhaps due to that [-]rumored "2.0 version" teased at Essen[/-] announced "Blue Cycle" version. While I was not as big of a fan of the way this (and Lumen Fidei) approached combat, I did enjoy the story and the character progression and the mechanics of this one. Even if it's just something else to manage, it was fun getting different ships!