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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
alexlauth
A very extensive and long case with a touch of open world. Getting to the positive end is not that easy. However, I do not understand the agency's inhumane mission. That really bothered me about the story. Unfortunately, all the cross-references via qr code and archive numbers that you get at the end of the game don't work. the online content is not maintained, which is very annoying. I want to know how the story proceed. so you are left alone with open questions. frustrating. anyway... in my opinion it was the best case of the white series.
Djaian
Probably the best module so far, thanks to the mechanic that avoid "the Groundhog Day" effect (basically you can choose where you want to start freely and you can keep some stuff from run to run).
enzo622
We started playing this game series in 2015. There was a point in this game where we had to decide what course of action to take, and we argued for 25 minutes on which way to go due to the context the game had created. It was wonderful and very impressive that a game can create this type of experience.