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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
Djaian
Probably the best module so far, thanks to the mechanic that avoid "the Groundhog Day" effect (basically you can choose where you want to start freely and you can keep some stuff from run to run).
fsnam
Some fun moments but some bad translation, how many bad translations are they going to do for this game before they spend a few buck or enlist rabid fans to double check things. I liked the game but it had a big flaw that if you didn't choose a path they thought you should you where in for a frustrating time. Loved the ship mechanics but wish we had more chances to use it.
BDB13
Un jeu un peu trop répétitif, avec des ennemis trop puissants, une part de hasard dans le lancer de dés et la pioche des cartes beaucoup trop importante. L’étalage permanent des cartes à l’ouverture des lieux lorsqu’il s’agit de refaire des Runs est beaucoup trop fastidieux pour que l’on ait envie de suivre l’ensemble des règles. À la fin, on décide de faire le run en négatif et de perdre cinq unités de temps si le bateau coule.