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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
fsnam
Some fun moments but some bad translation, how many bad translations are they going to do for this game before they spend a few buck or enlist rabid fans to double check things. I liked the game but it had a big flaw that if you didn't choose a path they thought you should you where in for a frustrating time. Loved the ship mechanics but wish we had more chances to use it.
exparrot
I love a good pirate theme :arrrh:, but here the theme doesn't come through all that much. This one was a slog and after several runs we realised that one puzzle was unsolvable because of a choice we made earlier, which we stumbled upon really early. This lead to a frustrating grind to find the correct place, after a rather frustrating grind to generate enough gold to buy a ship that could actually withstand navel combat. In the first run I did't even roll a dice and honestly my character felt irrelevant for the whole scenario. Buying allies and ships would have been cool, IF, gold was more plentiful or easier to get or ... if we cared more. there were far to may ways to just die and when we did get into dice checks they was staggeringly difficult i.e 11 shields, plus skulls in combat, or 9 shield dex checks, when you are rolling only 1-3 dice easy. Simple not fun at all. We didn't finish it in one sitting as we usually do because we were all so fed up of it and honestly we might not even bother going back to it 2nd play through was better, but still not very piraty. I want to steal a ship and go looking from treasures, not trade in rum :(
deedw
Der vorletzte Fall der Zeitagenten in dieser Reihe. Der letzte TIME Stories-Fall lag leider schon Ewigkeiten zurück. Ich hatte keine Ahnung mehr, um was es im Minivorgänger „Santo Tomas de Aquino“ ging. Glücklicherweise konnte uns ein Mitspieler aufklären. Zum Fall spoilere ich nichts. Das Setting fand ich interessant, nur leider zu groß. Sprich, wir haben nur einen Bruchteil der Story erkundet, weil wir per Zufall über das Ende gestolpert sind. Ganz TIME Stories-typisch waren wir uns wieder nicht einig, was uns nun wie wann genau Zeit kostet. Und wieder gab es eine Stelle, wo uns ganz knapp vor dem Erfolg die Zeit ausging und wir einen gewissen Weg erneut abarbeiten mussten. Das ist das, was mir an TIME Stories auch nicht gefällt. Die Hintergrundgeschichte ging weiter, bringt mir aber gar nichts, da ich keine Ahnung mehr hatte, wie die Geschichte in den vorherigen Teilen ausging bzw. zu welchen Entscheidungen wir uns durchgerungen hatten. Wenn zwischen ersten und letzten Teil aber ach 4 Jahre liegen, ist das kein Wunder, dass man sich das nicht merkt. Ich bin noch unsicher, ob ich „TIME Stories Revolution” spielen/mitspielen werde. Es fühlt sich etwas ausgereizt und aufgrund der immer gleichen Regeldiskussionen anstrengend an.