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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
exparrot
I love a good pirate theme :arrrh:, but here the theme doesn't come through all that much. This one was a slog and after several runs we realised that one puzzle was unsolvable because of a choice we made earlier, which we stumbled upon really early. This lead to a frustrating grind to find the correct place, after a rather frustrating grind to generate enough gold to buy a ship that could actually withstand navel combat. In the first run I did't even roll a dice and honestly my character felt irrelevant for the whole scenario. Buying allies and ships would have been cool, IF, gold was more plentiful or easier to get or ... if we cared more. there were far to may ways to just die and when we did get into dice checks they was staggeringly difficult i.e 11 shields, plus skulls in combat, or 9 shield dex checks, when you are rolling only 1-3 dice easy. Simple not fun at all. We didn't finish it in one sitting as we usually do because we were all so fed up of it and honestly we might not even bother going back to it 2nd play through was better, but still not very piraty. I want to steal a ship and go looking from treasures, not trade in rum :(
Akado
This scenario felt most similar to Lumen Fidei, which I really enjoyed. This was a huge hit, despite some errors and annoyance with one of the puzzles and one of the locations. Decent choice of characters (although it felt like some were just bad), and I enjoyed the story and mystery, but felt some of the exploration felt unpolished and rushed, perhaps due to that [-]rumored "2.0 version" teased at Essen[/-] announced "Blue Cycle" version. While I was not as big of a fan of the way this (and Lumen Fidei) approached combat, I did enjoy the story and the character progression and the mechanics of this one. Even if it's just something else to manage, it was fun getting different ships!
Engoduun
One of the best expansions yet! Be warned, though, that if you have not played many modules you should at least have played "Dragon Prophecy", "Lumen Fidei", and "The Endurance Expedition" before this to get the most out of the story. There are so many new story lines and new infos in this expansion which you might easily miss. The meta plot gets a dramatic boost as well, plus it felt like cruising around in the Monkey Island setting somehow. Pretty awesome! We discussed a LOT during and after this expansion, even more so than with the others, so the authors must have made something right. Looking forward to the future modules to come. Addendum: there is one puzzle which has a slight design flaw regarding its graphical presentation in the game. We all missed a pivotal clue due to sloppy design/printing, although we did solve it via another route in the end. It still left a little scar. The intended solution itself was great.